Share via


IGameInputForceFeedbackEffect::SetState

Sets the state for a force-feedback effect.

Syntax

void SetState(
    GameInputFeedbackEffectState state
);

Parameters

state   _In_
Type: GameInputFeedbackEffectState

The new state set for a force feedback effect.

Return value

Type: void

Overview of GameInput
IGameInputForceFeedbackEffect::GetState
GameInputFeedbackEffectState
IGameInputForceFeedbackEffect