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Fills an array with rotational key data used for key frame animation.
Syntax
HRESULT GetRotationKeys(
[in] UINT Animation,
[in] LPD3DXKEY_QUATERNION pRotationKeys
);
Parameters
-
Animation [in]
-
Type: UINT
Animation index.
-
pRotationKeys [in]
-
Type: LPD3DXKEY_QUATERNION
Pointer to a user-allocated array of D3DXKEY_QUATERNION quaternions that the method is to fill with animation rotation data.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also