D3D12_SUBRESOURCE_RANGE_UINT64 structure (d3d12.h)
Describes a subresource memory range.
C++
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 {
UINT Subresource;
D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64;
Subresource
The index of the subresource.
Range
A memory range within the subresource.
This structure is used by the AtomicCopyBufferUINT and AtomicCopyBufferUINT64 methods.
Requirement | Value |
---|---|
Header | d3d12.h |