D3D12_TEX1D_UAV structure (d3d12.h)
Describes a unordered-access 1D texture resource.
C++
typedef struct D3D12_TEX1D_UAV {
UINT MipSlice;
} D3D12_TEX1D_UAV;
MipSlice
The mipmap slice index.
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 1D texture.
Requirement | Value |
---|---|
Header | d3d12.h |