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Sets the state for a force-feedback effect.
Syntax
void SetState(
GameInputFeedbackEffectState state
);
Parameters
state _In_
Type: GameInputFeedbackEffectState
The new state set for a force feedback effect.
Return value
Type: void
Overview of GameInput
IGameInputForceFeedbackEffect::GetState
GameInputFeedbackEffectState
IGameInputForceFeedbackEffect