IBuildInfo.LogDirectory Property
Important
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The default location of log files generated by sub-processes of the build system.
C++
public:
property System::String ^ LogDirectory { System::String ^ get(); void set(System::String ^ value); };
public string LogDirectory { get; set; }
member this.LogDirectory : string with get, set
Public Property LogDirectory As String
Note that this different from the Unity flag -logFile, which controls the location of the Unity log file. This is specifically for logs generated by other processes that the MRTK build tools produces (for example, when msbuild.exe is involved)
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |