SurfaceMeshesToPlanes.CeilingBuffer Property

Definition

Buffer to use when determining if a horizontal plane near the ceiling should be considered part of the ceiling.

C++
public:
 property float CeilingBuffer { float get(); void set(float value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0