PerAxisHandles.HandlePositions Property
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Cached handle positions - we keep track of handle positions in this array in case we have to reload the handles due to configuration changes.
C++
protected:
property cli::array <UnityEngine::Vector3> ^ HandlePositions { cli::array <UnityEngine::Vector3> ^ get(); };
protected UnityEngine.Vector3[] HandlePositions { get; }
member this.HandlePositions : UnityEngine.Vector3[]
Protected ReadOnly Property HandlePositions As Vector3()
UnityEngine.Vector3[]
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |