PrefabSpawner.IMixedRealityInputHandler<Single>.OnInputChanged Method
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Raised input event updates from the type of input specified in the interface handler implementation.
C++
virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler<System.Single>.OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<float> ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputHandler<float>::OnInputChanged;
void IMixedRealityInputHandler<float>.OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<float> eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler<System.Single>.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<single> -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputHandler<System.Single>.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<single> -> unit
Sub OnInputChanged (eventData As InputEventData(Of Single)) Implements IMixedRealityInputHandler(Of Single).OnInputChanged
- eventData
- InputEventData<Single>
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |