PulseShaderHandler.PulseRepeatMinDelay Property

Definition

Minimum time to wait between each pulse.

C++
public:
 property float PulseRepeatMinDelay { float get(); void set(float value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0