PulseShaderHandler.SetLocalOrigin(Vector3) Method
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C++
public:
void SetLocalOrigin(UnityEngine::Vector3 origin);
public void SetLocalOrigin (UnityEngine.Vector3 origin);
member this.SetLocalOrigin : UnityEngine.Vector3 -> unit
Public Sub SetLocalOrigin (origin As Vector3)
- origin
- UnityEngine.Vector3
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |