PulseShaderHandler.SetLocalOrigin(Vector3) Method

Definition

C++
public:
 void SetLocalOrigin(UnityEngine::Vector3 origin);

Parameters

origin
UnityEngine.Vector3

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0