PulseShaderHandler.StopPulsing(Boolean) Method

Definition

C#
protected void StopPulsing (bool finishCurrentPulse = true);

Parameters

finishCurrentPulse
Boolean

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0