PulseShaderHandler.StopPulsing(Boolean) Method
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C#
protected void StopPulsing (bool finishCurrentPulse = true);
member this.StopPulsing : bool -> unit
Protected Sub StopPulsing (Optional finishCurrentPulse As Boolean = true)
- finishCurrentPulse
- Boolean
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |