BaseMixedRealityLineDataProvider.GetNormalizedLengthFromWorldPos Method

Definition

Iterates along line until it finds the length closest to worldposition.

C#
public float GetNormalizedLengthFromWorldPos (UnityEngine.Vector3 worldPosition, int resolution = 5, int maxIterations = 5);

Parameters

worldPosition
UnityEngine.Vector3
resolution
Int32
maxIterations
Int32

Returns

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0