BaseMixedRealityLineDataProvider.GetNormalizedLengthFromWorldPos Method
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Iterates along line until it finds the length closest to worldposition.
C#
public float GetNormalizedLengthFromWorldPos (UnityEngine.Vector3 worldPosition, int resolution = 5, int maxIterations = 5);
member this.GetNormalizedLengthFromWorldPos : UnityEngine.Vector3 * int * int -> single
Public Function GetNormalizedLengthFromWorldPos (worldPosition As Vector3, Optional resolution As Integer = 5, Optional maxIterations As Integer = 5) As Single
- worldPosition
- UnityEngine.Vector3
- resolution
- Int32
- maxIterations
- Int32
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |