DefaultTransformSmoothingLogic Class

Definition

A default implementation of ITransformSmoothingLogic for smoothing transforms.

C++
public ref class DefaultTransformSmoothingLogic : Microsoft::MixedReality::Toolkit::Utilities::ITransformSmoothingLogic
Inheritance
DefaultTransformSmoothingLogic
Implements

Constructors

Methods

SmoothPosition(Vector3, Vector3, Single, Single)

Smooths from source to goal, provided lerptime and a deltaTime.

SmoothRotation(Quaternion, Quaternion, Single, Single)

Smooths from source to goal, provided slerptime and a deltaTime.

SmoothScale(Vector3, Vector3, Single, Single)

Smooths from source to goal, provided lerptime and a deltaTime.

Applies to

Product Versions
MRTK2 Unity 2018 2.7.0
MRTK2 Unity 2019 2.7.0, 2.8.0
MRTK2 Unity 2020 2.7.0, 2.8.0