EditorSceneUtils.GetSceneIfLoaded(SceneInfo, Scene) Method
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Finds the scene if loaded.
C++
public:
static bool GetSceneIfLoaded(Microsoft::MixedReality::Toolkit::SceneSystem::SceneInfo sceneInfo, [Runtime::InteropServices::Out] UnityEngine::SceneManagement::Scene % editorScene);
public static bool GetSceneIfLoaded (Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo sceneInfo, out UnityEngine.SceneManagement.Scene editorScene);
static member GetSceneIfLoaded : Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo * Scene -> bool
Public Shared Function GetSceneIfLoaded (sceneInfo As SceneInfo, ByRef editorScene As Scene) As Boolean
- sceneInfo
- SceneInfo
- editorScene
- UnityEngine.SceneManagement.Scene
True if scene is loaded
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |