ConstructGltf.ConstructAsync(GltfObject) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Constructs the glTF Object.
C++
public:
[System::Runtime::CompilerServices::Extension]
static System::Threading::Tasks::Task<UnityEngine::GameObject ^> ^ ConstructAsync(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfObject ^ gltfObject);
public static System.Threading.Tasks.Task<UnityEngine.GameObject> ConstructAsync (this Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfObject gltfObject);
static member ConstructAsync : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfObject -> System.Threading.Tasks.Task<UnityEngine.GameObject>
<Extension()>
Public Function ConstructAsync (gltfObject As GltfObject) As Task(Of GameObject)
- gltfObject
- GltfObject
Task<UnityEngine.GameObject>
The new GameObject of the final constructed GltfScene
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |