MixedRealityOptimizeUtils.IsDepthBufferSharingEnabled Method
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Checks if the project has depth buffer sharing enabled.
C++
public:
static bool IsDepthBufferSharingEnabled();
public static bool IsDepthBufferSharingEnabled ();
static member IsDepthBufferSharingEnabled : unit -> bool
Public Shared Function IsDepthBufferSharingEnabled () As Boolean
True if the project has depth buffer sharing enabled, false otherwise.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |