RectangleLineDataProvider.GetPointInternal Method

Definition

Overloads

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

GetPointInternal(Single)

When we get interpolated points we subdivide the square so our sampling has more to work with

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

C++
protected:
 override UnityEngine::Vector3 GetPointInternal(int pointIndex);

Parameters

pointIndex
Int32

Returns

UnityEngine.Vector3

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

GetPointInternal(Single)

When we get interpolated points we subdivide the square so our sampling has more to work with

C++
protected:
 override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);

Parameters

normalizedDistance
Single

Returns

UnityEngine.Vector3

Applies to

MRTK2 Unity 2018 2.7.0 and other versions
Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0