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WinRT internal error using Windows.Services.Store in Unreal Engine 4


I've followed the WinRT in Unreal tutorial to use the Windows.Services.Store Namespace in Unreal Engine 4.27.

Calling the first method from the tutorial: winrt::Windows::ApplicationModel::Store::CurrentAppSimulator::LicenseInformation(), causes a crash with an internal error: 0x8007054F
Calling winrt::Windows::ApplicationModel::Store::CurrentApp::LicenseInformation(), causes a crash with internal error: 0x80070490 instead.

Am I missing a point here? Can't the WinRT functions be used with the WinRT in Unreal tutorial?

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Using the C++/WinRT template project and calling the same functions, causes the same errors. It doesn't seem to be an Unreal Engine related issue.

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