The snake head 0
does not move anywhere when Console.ReadKey()
happens.
Here is the full code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SimpleSnakeGame_ConsoleApp
{
internal class Program
{
public bool gameOver = true;
public int width = 20;
public int height = 20;
//HEAD POS
public int x, y;
//FRUIT POS
public int fruitX, fruitY;
public int score;
//bir kere basinca oraya gitmeni saglayacak enum
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir; //enum class gibi çalisiyor enum'dan dir isimli bir object yarattik
static void Main(string[] args)
{
Program oyun = new Program();
oyun.Setup();
oyun.Draw();
oyun.Input();
oyun.Logic();
Console.ReadLine();
}
//Setting Up the MAP
public void Setup()
{
gameOver = false;
string a = "!!!!! SIMPLE SNAKE GAME !!!!!";
Console.WriteLine(gameOver.ToString() + " " + a, "{0}" + "{1}");
dir = eDirection.STOP;
x = width / 2;
y = height / 2;
Random rnd = new Random();
fruitX = rnd.Next(1, 19);
fruitY = rnd.Next(1, 19);
score = 0;
}
void Draw()
{
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (i == y && j == x)
{
Console.Write("0");
}
else if (i == fruitY && j == fruitX)
{
Console.Write("F");
}
else if (j > 0 && j < height - 1 && i > 0 && i < width - 1)
{
Console.Write(" ");
}
else
{
Console.Write("#");
}
}
Console.WriteLine();
}
Console.WriteLine();
}
void Input()
{
ConsoleKey key;
// Key is available - read it
key = Console.ReadKey(true).Key;
if (key == ConsoleKey.A)
{
dir = eDirection.LEFT;
}
else if (key == ConsoleKey.D)
{
dir = eDirection.RIGHT;
}
else if (key == ConsoleKey.W)
{
dir = eDirection.UP;
}
else if (key == ConsoleKey.S)
{
dir = eDirection.DOWN;
}
else if (key == ConsoleKey.X)
{
gameOver=true;
}
}
void Logic()
{
switch (dir)
{
case eDirection.LEFT:
x--;
break;
case eDirection.RIGHT:
x++;
break;
case eDirection.UP:
y--;
break;
case eDirection.DOWN:
y++;
break;
default:
break;
}
}
}
}
I guess the problem is Console.ReadKey()
function here:
void Input()
{
ConsoleKey key;
// Key is available - read it
key = Console.ReadKey(true).Key;
if (key == ConsoleKey.A)
{
dir = eDirection.LEFT;
}
else if (key == ConsoleKey.D)
{
dir = eDirection.RIGHT;
}
else if (key == ConsoleKey.W)
{
dir = eDirection.UP;
}
else if (key == ConsoleKey.S)
{
dir = eDirection.DOWN;
}
else if (key == ConsoleKey.X)
{
gameOver=true;
}
}
However I do not know what to replace Console.ReadKey()
with and how to do it.
]1