Problems with starting a working build (Cocos-2d)
Hello everyone.
I'm working on developing a game on Cocos2d, it's my own project, and a thing happened:
After updating the build, I tried to run the .exe, and I got a blue screen when running with error "VIDEO_SHEDULER_INTERNAL_CODE"
After that, every time the build is started, a window opens and immediately closes without giving any errors.
Attempts to roll back the build to an older version, reinstalling .net and visual c++ data packages - also do not give any results, when scanning system data through sfc/scannow, no errors were detected either.
At the same time, everything is fine with my friends who are engaged in development with me.
All there is is an error and codes in eventvwr:
EventData
AppName game.exe
AppVersion 1.0.0.1
AppTimeStamp 652e6f73
ModuleName game.exe
ModuleVersion 1.0.0.1
ModuleTimeStamp 652e6f73
ExceptionCode c0000409
FaultingOffset 009b820c
ProcessId 0x2570
ProcessCreationTime 0x1da032fa7dbb51e
IntegratorReportId 90f0252e-6d17-44fa-a364-e4f01c13ca38
PackageFullName
PackageRelativeAppId
________________________________________________________________________________________________________
Log name: Application
Source: Application Error
Event ID: 1000
Logged: 20.10.2023
Level: Error
Task Category: Application failure events
I would be grateful for any help, I understand that reinstalling Windows can help, but I would like to leave it as a last resort