How to access framebuffer of games on XBOX?
I am working on an open source adaptive backlight solution on Windows 10 (https://github.com/axodox/Lux), my current prototype works well and its GPU / CPU / RAM overhead is insignificant even at 4K 60-120FPS. See it here: https://www.youtube.com/watch?v=kmZ3ue9xlF4, and here: https://www.youtube.com/watch?v=D_b1fnozheg
I would like to bring it to XBOX Series X|S, however my solution would require my app to have direct access to the DXGI surface of display and run a compute shader on it.
Is this possible on XBOX? It is probably something that broadcast software would need.
Currently, Microsoft Q&A supports the products listed over here: supported topics (more to be added later on). Your question about Xbox is not supported yet now.
There is no such API in UWP that could direct access to the DXGI surface. I'm not sure if there is some win32API could do that, you might need to ask about this in other forums.
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