How to access framebuffer of games on XBOX?

Peter Major
1
Reputation point
I am working on an open source adaptive backlight solution on Windows 10 (https://github.com/axodox/Lux), my current prototype works well and its GPU / CPU / RAM overhead is insignificant even at 4K 60-120FPS. See it here: https://www.youtube.com/watch?v=kmZ3ue9xlF4, and here: https://www.youtube.com/watch?v=D_b1fnozheg
I would like to bring it to XBOX Series X|S, however my solution would require my app to have direct access to the DXGI surface of display and run a compute shader on it.
Is this possible on XBOX? It is probably something that broadcast software would need.
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