Windows 11
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I have developed a UWP (Universal Windows Platform) application using Unity, and I am currently running it in Kiosk mode on a Windows system. In this application, I am leveraging the user32.dll
library to programmatically change the window resolution. The functionality works as expected in standard Windows PC mode, but I have encountered an issue where the resolution change does not take effect in Kiosk mode.
Could you please provide guidance or suggest an alternative solution to modify the window resolution while the application is running in Kiosk mode.