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Various game engines enable developers to deploy on console platforms while using a .Net compatible CLR so developers can use .Net - compatible languages along with other benefits that come from it.
What are the requirements and constraints to be able to get a certification for the Xbox platforms when I want use a .Net compatible CLR like Mono for example?
See https://www.xbox.com/en-US/developers for information on developing for XBox and for links to community sites for XBox development.