low FPS on Minecraft bedrock edetion

Nazariy 0 Reputation points
2026-09-22T16:50:19.0533333+00:00

Hello,

I am experiencing severe performance issues in Minecraft Bedrock Edition on PC, specifically related to the UI and world loading/exiting.

The problems are:

  1. Heavy UI lag and massive frame drops ("red frames" / stuttering) whenever I open the main menu, pause menu, or try to join/leave a world.
  2. The game constantly cuts my FPS exactly in half (e.g., locking at 30 or 72 FPS), even though my hardware is more than capable of running the game at maximum settings.

This seems to be a known issue with the RenderDragon engine, UWP frame pacing, and improper V-Sync handling in full-screen/borderless mode.

Please look into fixing this optimization bug in the upcoming updates. Thank you!


Windows for home | Windows 11 | Gaming
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  1. Emma1-N 13,785 Reputation points Microsoft External Staff Moderator
    2026-09-22T23:57:28.61+00:00

    Welcome Nazariy,

    Thank you for taking the time to share your feedback and the detailed description of the performance behavior you are experiencing in Minecraft Bedrock Edition.

    I understand your concerns regarding the UI stuttering, frame drops when opening menus or entering/leaving worlds, and the FPS being limited to specific values despite capable hardware. Feedback like this is valuable because it helps the product teams identify areas where performance and compatibility can be improved.

    Please note that this is a user-to-user support forum. Moderators, contributors including external Microsoft employees cannot directly intervene in Microsoft product features or access back-end systems. Our role is limited to providing technical guidance on reported issues, requests, or ideas. 

    To ensure your feedback reaches the appropriate team, I recommend submitting it through the Feedback Hub:

    • Press Windows + F to open Feedback Hub
    • Select Report a problem
    • Choose the most relevant category for Gaming or Apps
    • Include your hardware specifications, display refresh rate, and any observations regarding V-Sync, fullscreen mode, or frame pacing behavior

    Thank you again for bringing this to attention, and I hope this information helps ensure your feedback reaches the teams responsible for future improvements.

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