How to accept an incomming call in a C# custom client for Azure Comm Services and Teams Interoperability?
Hello everybody, I'm making a custom Teams client in C#, I have took: https://learn.microsoft.com/en-us/azure/communication-services/quickstarts/voice-video-calling/get-started-with-video-calling?pivots=platform-windows as base for my project, making some changes to integrate MSAL and getting a Communication Identity access token to call somebody in my organization.
At this moment I can perform a call and see the remote and local video, but I cannot answer a call, I someone tries to call me, nothing happens.
I've added the method and set up it as call back:
private async void Agent_OnIncomingCall(object sender, IncomingCall incomingcall)
{
Debug.Assert(deviceManager.Microphones.Count > 0);
Debug.Assert(deviceManager.Speakers.Count > 0);
Debug.Assert(deviceManager.Cameras.Count > 0);
if (deviceManager.Cameras.Count > 0)
{
VideoDeviceInfo videoDeviceInfo = deviceManager.Cameras[0];
localVideoStream = new LocalVideoStream[1];
localVideoStream[0] = new LocalVideoStream(videoDeviceInfo);
Uri localUri = await localVideoStream[0].MediaUriAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
LocalVideo.Source = localUri;
LocalVideo.Play();
});
}
AcceptCallOptions acceptCallOptions = new AcceptCallOptions();
acceptCallOptions.VideoOptions = new VideoOptions(localVideoStream);
call = await incomingcall.AcceptAsync(acceptCallOptions);
}
But looking deeper into the code from the example I cannot see any UI to handle the incomming calls, so how can I add support for this?