<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="https://www.w3.org/2005/Atom" xmlns:sy="https://purl.org/rss/1.0/modules/syndication/" xmlns:dc="https://purl.org/dc/elements/1.1/" xmlns:content="https://purl.org/rss/1.0/modules/content/" xmlns:wfw="https://wellformedweb.org/CommentAPI/" xmlns:slash="https://purl.org/rss/1.0/modules/slash/"
  version="2.0">
  <channel>
    <title>Game Words 777</title>
    <atom:link
      href="https://docs.microsoft.com/archive/blogs/gamewords777/feed.xml"
      rel="self"
      type="application/rss+xml" />
    <link>https://docs.microsoft.com/archive/blogs/gamewords777/feed.xml</link>
    <description>Game Development for Windows 8 and Windows Phone 8</description>
    <lastBuildDate>Wed, 17 Apr 2019 03:09:41 GMT</lastBuildDate>
    <language>en-US</language>
    <sy:updatePeriod>hourly</sy:updatePeriod>
    <sy:updateFrequency>1</sy:updateFrequency>
    <item>
      <title>Game Design Livestream 7 pm EST Tuesday, March 28 2017</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/game-design-livestream-7-pm-est-tuesday-march-28-2017</link>
      <pubDate>Tue, 28 Mar 2017 19:33:06 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/?p=1907</guid>
      <description><![CDATA[Looking forward to lead the Georgia Game Developer association (GGDA) Livestream tonight:

Intro...]]></description>
      <content:encoded><![CDATA[<span>Looking forward to lead the Georgia Game Developer association (GGDA) Livestream tonight:</span>

<a target="_blank" href="https://beam.pro/GGDA"><b><i>Intro to Game Design/Construct 2 Livestream 7 pm EST Tuesday, March 28</i></b></a>

<span>Game Design Web Show: Intro to Game Design</span>

<span>Description: Game design can look confusing and daunting to beginners, but there are ways to increase your chances of successfully launching a game. Join developer advocate and popular SIEGE speaker Diego Lizarazo as he walks you through the basics of making a game with Construct2.</span>

<a target="_blank" href="https://www.scirra.com/">Download Construct2 ahead of time</a><span>, follow along, and you will end the stream with your first game!</span>

<a href="https://msdnshared.blob.core.windows.net/media/2017/03/ggda-live-stream.png"><img src="https://msdnshared.blob.core.windows.net/media/2017/03/ggda-live-stream-300x225.png" alt="ggda-live-stream" width="376" height="282" class=" wp-image-1915 aligncenter" /></a>]]></content:encoded>
    </item>
    <item>
      <title>Text Boxes in Construct 2 (Video Tutorial)</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/text-boxes-in-construct-2-video-tutorial</link>
      <pubDate>Tue, 10 Jan 2017 20:19:29 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/?p=1885</guid>
      <description><![CDATA[[bing_translator]
In this video I check one of the most overlooked plugins in Construct 2: The...]]></description>
      <content:encoded><![CDATA[<div class="separator" style="clear: both;text-align: center"><iframe width="560" height="315" allowfullscreen="allowfullscreen" class="YOUTUBE-iframe-video" frameborder="0" src="https://www.youtube.com/embed/Z9ZRmKTRxKQ?feature=player_embedded"></iframe></div>
<div style="color: #666666;font-family: 'Open Sans', sans-serif;line-height: 22px;margin-bottom: 20px;margin-top: 10px;padding: 0px;text-align: center">[bing_translator]</div>
<div style="color: #666666;font-family: 'Open Sans', sans-serif;line-height: 22px;margin-bottom: 20px;margin-top: 10px;padding: 0px">In this video I check one of the most overlooked plugins in Construct 2: The Text Box.</div>
<div style="color: #666666;font-family: 'Open Sans', sans-serif;line-height: 22px;margin-bottom: 20px;margin-top: 10px;padding: 0px">I will provide some examples of the different things that you can do with text boxes and how to solve a few specific problems that you may find in your own game development.</div>
<div style="color: #666666;font-family: 'Open Sans', sans-serif;line-height: 22px;margin-bottom: 20px;margin-top: 10px;padding: 0px">Let me know what you think of the video and which other topics you want me to cover.</div>]]></content:encoded>
    </item>
    <item>
      <title>Local Storage in Construct 2</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/local-storage-in-construct-2</link>
      <pubDate>Sat, 20 Feb 2016 09:34:00 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2016/02/20/local-storage-in-construct-2/</guid>
      <description><![CDATA[[bing_translator]
In this quick video I will show you how to use the Local storage plugin in...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/ejhWzygCBoc" frameborder="0"></iframe></p>
<p class="separator" style="text-align: center"> [bing_translator]</p>
In this quick video I will show you how to use the Local storage plugin in Construct 2 to save a high score for each one of your game levels.

You can find the project used for this video here: <a href="https://bit.ly/c2localstorageFixed">https://bit.ly/c2localstorageFixed</a>

This video was created after someone asked me about more details on how to work with the Local Storage plugin and, in particular, how to store many different values in an efficient way.

By no means this is the only possible answer, but I think it is a good approach to use the flexibility of the key system to store multiple values without a hassle.

<a href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/10/66/98/43/falling%20stars%20fixed.capx">falling stars fixed.capx</a>]]></content:encoded>
    </item>
    <item>
      <title>Creating your 1st Video Game: Preparing for the Global Game Jam 2016</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/creating-your-1st-video-game-preparing-for-the-global-game-jam-2016</link>
      <pubDate>Thu, 18 Feb 2016 07:32:00 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2016/02/18/creating-your-1st-video-game-preparing-for-the-global-game-jam-2016/</guid>
      <description><![CDATA[[bing_translator]
After a couple of presentations at Georgia State University, I decided to clean...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center">[bing_translator]</p>
<span style="font-family: arial">After a couple of presentations at Georgia State University, I decided to clean and modify the shared content to explain how you can easily create a video game using <a href="https://www.scirra.com/">Construct 2</a>.</span>

<span style="font-family: arial">The following videos should help you to understand the basics of Construct 2, at the same time that you create a simple, but fun, game.</span>
<h4><span style="font-family: arial">Creating your 1st game, Pt I</span></h4>
<p class="separator"><iframe width="560" height="315" src="https://www.youtube.com/embed/gIQSreqGFlg" frameborder="0"></iframe></p>
<span style="font-family: arial"> </span>
<h4><span style="font-family: arial">Creating your 1st game, Pt II</span></h4>
<p class="separator"><iframe width="560" height="315" src="https://www.youtube.com/embed/TNEWEMTnhTs" frameborder="0"></iframe></p>
<p class="separator"></p>
<p class="separator">Happy Game Jam 2016.</p>

<div>

<span style="font-family: arial"> </span>

</div>]]></content:encoded>
    </item>
    <item>
      <title>Cellbloc Studios talks SnarfQuest Tales with Microsoft</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/cellbloc-studios-talks-snarfquest-tales-with-microsoft</link>
      <pubDate>Sat, 22 Aug 2015 08:25:52 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/08/22/cellbloc-studios-talks-snarfquest-tales-with-microsoft/</guid>
      <description><![CDATA[I had the chance to talk with Dr. Unity from Cellbloc Studios and their creation: Larry Elmore's...]]></description>
      <content:encoded><![CDATA[I had the chance to talk with Dr. Unity from <span><em><strong><a href="https://cellblocstudios.com/">Cellbloc Studios</a></strong></em></span> and their creation: Larry Elmore's <strong>SnarfQuest Tales</strong>
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/vqlF9ILQ6tM" frameborder="0"></iframe></p>
<p style="text-align: center"></p>
<p style="text-align: left">You can visit their kickstarter here:  <a href="https://www.kickstarter.com/projects/2054625525/snarfquest-tales">https://www.kickstarter.com/projects/2054625525/snarfquest-tales</a></p>
<p style="text-align: left"></p>]]></content:encoded>
    </item>
    <item>
      <title>Local developers: Snarf Quest by Cellbloc Studios</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/local-developers-snarf-quest-by-cellbloc-studios</link>
      <pubDate>Mon, 17 Aug 2015 08:09:00 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/08/17/local-developers-snarf-quest-by-cellbloc-studios/</guid>
      <description><![CDATA[From time to time I have the chance to promote something cool, something that is created locally and...]]></description>
      <content:encoded><![CDATA[From time to time I have the chance to promote something cool, something that is created locally and perfectly sums up why I love video games.

Today I present you <span><span style="font-size: medium"><em><strong><a href="https://cellblocstudios.com/">Cellbloc Studios</a></strong></em></span> and their creation:</span>
<p style="text-align: center"><a href="https://www.kickstarter.com/projects/2054625525/snarfquest-tales"><img src="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Blogs.Components.WeblogFiles/00/00/01/58/96/6740.snarfquest.png" alt="" border="0" /></a></p>
<p style="text-align: left">You can <em><strong><span style="font-size: medium"><a href="https://www.kickstarter.com/projects/2054625525/snarfquest-tales">check their Kickstarter</a></span></strong></em> video here:</p>
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/YQ-qbWt6TIc" frameborder="0"></iframe></p>
Also, a little bit of their official release:
<p style="padding-left: 30px">Cellbloc Studios is proud to present <strong>SnarfQuest Tales</strong>, the point-and-click video game starring the one-and-only Snarf, the most famous creation of <em>Dungeons and Dragons</em>' illustrator Larry Elmore. At long last, you can participate in the adventures of your favorite zeetvah, and his pals, including the armored warrior wizard Aveeare and the barbarian babe Telerie Windyarm, as they join forces to defeat the evil time-traveling Suthaze and his loyal guard drag-- uh, duck.</p>
<p style="padding-left: 30px">Visit <a target="_blank" href="https://snarfquesttales.com/">SnarfQuestTales.com</a> now to download a free demo for Windows, Mac and Linux.</p>
<p style="padding-left: 30px"></p>
Go on, check their game and give some love to local games.
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/vqlF9ILQ6tM" frameborder="0"></iframe></p>]]></content:encoded>
    </item>
    <item>
      <title>10 Minutes with Construct 2: 3rd Party Plugins</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/10-minutes-with-construct-2-3rd-party-plugins</link>
      <pubDate>Sat, 15 Aug 2015 06:08:26 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/08/15/10-minutes-with-construct-2-3rd-party-plugins/</guid>
      <description><![CDATA[[bing_translator]
To start your weekend we quickly check the basics of using 3rd party plugins to...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center">[bing_translator]</p>
To start your weekend we quickly check the basics of using 3rd party plugins to improve your game.
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/i_5_hGWb-CE" frameborder="0"></iframe></p>
<p style="text-align: center"></p>
<p style="text-align: left">Using the plugins share by the Scirra community (https://www.scirra.com/forum/) you can add incredible functionalities to your projects. In the video we check some quick examples and discuss the pros and cons of using these plugins.</p>]]></content:encoded>
    </item>
    <item>
      <title>10 Minutes with Construct 2: User Interface review</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/10-minutes-with-construct-2-user-interface-review</link>
      <pubDate>Thu, 13 Aug 2015 05:08:30 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/08/13/10-minutes-with-construct-2-user-interface-review/</guid>
      <description><![CDATA[[bing_translator]
In this new video of the 10 Minutes with Construct 2 series we check a few useful...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center">[bing_translator]</p>
In this new video of the <span><a href="https://www.youtube.com/playlist?list=PL--2q5-ZaNx0lkHpxFMDJe0beIPxUe69D"><em>10 Minutes with Construct 2</em> series</a></span> we check a few useful aspects for Construct 2's UI.
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/qeIEgwImh-U" frameborder="0"></iframe></p>
<p style="text-align: left">Some simple aspects like the "snap to grid" option and the "Z order bar" can help you to finish your dream project.</p>]]></content:encoded>
    </item>
    <item>
      <title>10 Minutes with Construct 2: The Touch Plugin</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/10-minutes-with-construct-2-the-touch-plugin</link>
      <pubDate>Fri, 07 Aug 2015 20:41:58 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/08/07/10-minutes-with-construct-2-the-touch-plugin/</guid>
      <description><![CDATA[[bing_translator]
This new video of the 10 Minutes with Construct 2 series brings you a detailed...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center">[bing_translator]</p>
This new video of the <span style="font-size: medium"><a href="https://www.youtube.com/playlist?list=PL--2q5-ZaNx0lkHpxFMDJe0beIPxUe69D"><em>10 Minutes with Construct 2</em> series</a></span> brings you a detailed review of the Touch plugin, that can be useful to create touch enabled games.
<p style="text-align: center"><iframe width="560" height="315" src="https://www.youtube.com/embed/vmhsD5O5Hp8" frameborder="0"></iframe></p>
<p style="text-align: left">If you are thinking about creating a game that is ready to be played in mobile devices you better learn the nuances of this plugin.</p>
<p style="text-align: left">In a future video I will cover the motion detection capabilities of this Construct 2 plugin.</p>]]></content:encoded>
    </item>
    <item>
      <title>10 Minutes with Construct 2: Bullet Behavior</title>
      <link>https://docs.microsoft.com/archive/blogs/gamewords777/10-minutes-with-construct-2-bullet-behavior</link>
      <pubDate>Fri, 31 Jul 2015 20:33:20 GMT</pubDate>
      <dc:creator><![CDATA[hielo777]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/gamewords777/2015/07/31/10-minutes-with-construct-2-bullet-behavior/</guid>
      <description><![CDATA[&nbsp;In this video we check one of the basic behaviors of Construct 2: The Bullet...]]></description>
      <content:encoded><![CDATA[<p>&nbsp;In this video we check one of the basic behaviors of Construct 2: The Bullet Behavior.&nbsp;</p>
<p style="text-align: center;"><iframe src="https://www.youtube.com/embed/rK36VGxOoMk" frameborder="0" width="560" height="315"></iframe></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">I use the Bullet behavior in many scenarios in my games, usually any element that needs some sort of independent movement will include this behavior :)</p>]]></content:encoded>
    </item>
  </channel>
</rss>