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    <title>Pete's Blog</title>
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    <link>https://docs.microsoft.com/archive/blogs/pantal/feed.xml</link>
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    <lastBuildDate>Tue, 16 Apr 2019 05:23:07 GMT</lastBuildDate>
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    <item>
      <title>How to Draw WPF 3D Wireframe Graphics</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/how-to-draw-wpf-3d-wireframe-graphics</link>
      <pubDate>Tue, 16 Dec 2008 18:23:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/12/16/how-to-draw-wpf-3d-wireframe-graphics/</guid>
      <description><![CDATA[&nbsp;A question I periodically see on forums and discussions with WPF 3D graphics users is, "how do...]]></description>
      <content:encoded><![CDATA[<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'">&nbsp;A question I periodically see on forums and discussions with WPF 3D graphics users is, "how do I draw wireframe" content for 3D.&nbsp;This isn't supported out of the box, but&nbsp;couple strategies I would suggest are:</SPAN></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"></SPAN>&nbsp;</P>
<UL>
<LI>
<DIV class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'">The out of band 3DTools library from members of the WPF 3D team includes "ScreenSpaceLines" which allows for wireframe rendering of lines. </SPAN><SPAN style="mso-fareast-font-family: 'Times New Roman'"><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></SPAN></DIV></LI></UL>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"><A href="http://www.codeplex.com/3DTools"><FONT color=#0000ff>http://www.codeplex.com/3DTools</FONT></A></SPAN><SPAN style="mso-fareast-font-family: 'Times New Roman'"><o:p></o:p></SPAN></P>
<UL>
<LI>
<DIV class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="mso-fareast-font-family: 'Times New Roman'"><FONT size=3><FONT face="Times New Roman">&nbsp;</FONT></FONT></SPAN><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'">Charles Petzold has also posted about wireframe rendering with his own implementation.</SPAN><SPAN style="mso-fareast-font-family: 'Times New Roman'"><o:p></o:p></SPAN></DIV></LI></UL>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: 'Tahoma','sans-serif'; mso-fareast-font-family: 'Times New Roman'"><A href="http://www.charlespetzold.com/blog/2007/08/310158.html"><FONT color=#0000ff>http://www.charlespetzold.com/blog/2007/08/310158.html</FONT></A></SPAN><SPAN style="mso-fareast-font-family: 'Times New Roman'"><o:p></o:p></SPAN></P>]]></content:encoded>
    </item>
    <item>
      <title>Visual Verification Testing Video</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/visual-verification-testing-video</link>
      <pubDate>Tue, 16 Dec 2008 18:19:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/12/16/visual-verification-testing-video/</guid>
      <description><![CDATA[As some of you may know, the TestApi library includes Visual Verification technologies for...]]></description>
      <content:encoded><![CDATA[<P>As some of you may know, the TestApi library includes Visual Verification technologies for testing.</P>
<P mce_keep="true">If you are interested in the core patterns of this method of testing, check out this <A class="" href="https://channel9.msdn.com/posts/Charles_Sterling/Graphics-Visual-Verification-with-WPF/" mce_href="https://channel9.msdn.com/posts/Charles_Sterling/Graphics-Visual-Verification-with-WPF/">video</A>!</P>
<P mce_keep="true">&nbsp;</P>]]></content:encoded>
    </item>
    <item>
      <title>WPF Test API</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/wpf-test-api</link>
      <pubDate>Tue, 09 Dec 2008 17:30:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/12/09/wpf-test-api/</guid>
      <description><![CDATA[I am pleased to announce the the WPF team has embarked to componentize a library of common API's for...]]></description>
      <content:encoded><![CDATA[<P>I am pleased to announce the the WPF team has embarked to componentize a library of common API's for use by Developers and Testers.&nbsp;This is a complement to the materials on&nbsp;the <A class=externalLink href="http://windowsclient.net/wpf/white-papers/wpf-app-quality-guide.aspx">WPF Application Quality Guide<SPAN class=externalLinkIcon></SPAN></A> and the materials available on the <A class=externalLink href="http://blogs.msdn.com/wpftesting">WPF Testing blog<SPAN class=externalLinkIcon></SPAN></A>.&nbsp;I encourage you to check it out, and provide feedback or questions.</P>
<P><BR>The <A class="" title="Test API v0.1 Release Page" href="http://www.codeplex.com/TestApi/Release/ProjectReleases.aspx?ReleaseId=20207" mce_href="http://www.codeplex.com/TestApi/Release/ProjectReleases.aspx?ReleaseId=20207">Alpha Release</A> covers:<BR>TestApi v.0.1 provides the following APIs:</P>
<UL>
<LI>Visual Verification</LI>
<LI>Input Injection</LI>
<LI>UI Automation Helpers</LI>
<LI>WPF Dispatcher Helpers</LI>
<LI>Command-Line Parser </LI></UL>
<P><BR>The ZIP package contains:</P>
<UL>
<LI>Binaries</LI>
<LI>Documentation (conceptual documents and API documentation)</LI>
<LI>Source Code</LI>
<LI>Samples <BR></LI></UL>]]></content:encoded>
    </item>
    <item>
      <title>WPF Application Quality Guide online</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/wpf-application-quality-guide-online</link>
      <pubDate>Thu, 31 Jan 2008 20:14:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/01/31/wpf-application-quality-guide-online/</guid>
      <description><![CDATA[Give it a look on WindowsClient.Net. ]]></description>
      <content:encoded><![CDATA[Give it a <A class="" href="http://windowsclient.net/wpf/white-papers/wpf-app-quality-guide.aspx" mce_href="http://windowsclient.net/wpf/white-papers/wpf-app-quality-guide.aspx">look </A>on <A class="" href="http://windowsclient.net/" mce_href="http://windowsclient.net">WindowsClient.Net</A>. ]]></content:encoded>
    </item>
    <item>
      <title>XAML 3D Tools &amp; Tech</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/xaml-3d-tools-tech</link>
      <pubDate>Wed, 16 Jan 2008 20:53:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/01/16/xaml-3d-tools-tech/</guid>
      <description><![CDATA[I periodically run into queries&nbsp;for &nbsp;tools for modelling 3D content for use with XAML....]]></description>
      <content:encoded><![CDATA[<P>I periodically run into queries&nbsp;for &nbsp;tools for modelling 3D content for use with XAML. Here are some notable resources to consider:</P>
<OL>
<LI><A class="" href="http://codeplex.com/xamlexporter" mce_href="http://codeplex.com/xamlexporter">Xaml Exporter for Blender</A></LI>
<LI><A class="" href="http://www.erain.com/Products/ZAM3D/" mce_href="http://www.erain.com/Products/ZAM3D/">Zam3D Modeller</A></LI>
<LI><A class="" href="http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html" mce_href="http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html">Maya to XAML converter</A></LI>
<LI><A class="" href="http://www.wpf-graphics.com/Viewer3ds.aspx" mce_href="http://www.wpf-graphics.com/Viewer3ds.aspx">Viewer 3DS </A>3DS to XAML Converter</LI>
<LI>OBJ to XAML support in <A class="" href="http://www.microsoft.com/expression/" mce_href="http://www.microsoft.com/expression/">Expression Blend</A>&nbsp;(<A class="" href="http://blogs.msdn.com/expression/archive/2007/12/18/mini-cube-ready-for-developers-can-you-finish-it.aspx" mce_href="http://blogs.msdn.com/expression/archive/2007/12/18/mini-cube-ready-for-developers-can-you-finish-it.aspx">Mini Cube</A> Walkthrough)</LI></OL>
<P>In addition, there are a number of libraries for generating 3D primitive content such as planes, spheres, cubes, etc in circulation on various community sites.&nbsp;Creating a 3D content library is a good way to test your knowledge of 3D, but if re-inventing the wheel isn't your thing,&nbsp;Charles Petzold has scoped out some quality content in this space:</P>
<OL>
<LI>MSDN <A class="" href="http://msdn.microsoft.com/msdnmag/issues/07/10/Foundations/default.aspx" mce_href="http://msdn.microsoft.com/msdnmag/issues/07/10/Foundations/default.aspx">3D Text Tutorial</A></LI>
<LI><A class="" href="http://www.charlespetzold.com/3D/" mce_href="http://www.charlespetzold.com/3D/">Petzold.Media3D</A>&nbsp;library complementing his WPF 3D book</LI></OL>
<P>I would recommend getting conversant with using both modelling tools and generating content via code. Some cursory considerations to ponder when considering how to represent 3D content:</P>
<UL>
<LI>Ease of Representation -&nbsp;If you&nbsp;want to&nbsp;represent a bunch of cubes/spheres with different textures in each case, you'd probably be crazy to try&nbsp;create and texture those separately in a modelling tool.&nbsp;Likewise, representing shapes from the naturual world, like&nbsp;animals, from primitive 3D shapes could quickly get to be painful.</LI>
<LI>Binary/Data file size - For instance,&nbsp;a high resolution sphere can be represented on disk much more cheaply with the algorithm, than the corresponding mesh.</LI>
<LI>Load time - Trade-off of disk time vs potentially non-trivial generating algorithms</LI>
<LI>Texturing - Which approach allows you to texture your content satisfactorily - Can you&nbsp;represent multiple material "layers" in an effective way,&nbsp;do you want to utilize techniques such as level of detail rendering, etc... Specialized 3D tools are targeted to the work of "skinnning" the texture coordinates complex models.</LI>
<LI>Flexibility - For instance, if you want to do techniques such as "Level of Detail" rendering, a generated content approach can provide you more flexibility than modelled content. Modellers/Artists *love* it when you ask them to turn their 300k poly masterpiece into 80 triangles. This usually translates to running mesh simplification tools on existing models, or just hack out some workflow tool to perform that work in batches, followed by some fine tuning at the end. In this context, generating the appropriate mesh complexity at run time is preferable to at design time.</LI></UL>
<P>I'm happy to hear from customers working on their WPF apps! Let me know if you have any questions, feedback or comments. Thanks!</P>]]></content:encoded>
    </item>
    <item>
      <title>Handy WPF 3D samples</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/handy-wpf-3d-samples</link>
      <pubDate>Thu, 03 Jan 2008 15:16:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2008/01/03/handy-wpf-3d-samples/</guid>
      <description><![CDATA[An independent&nbsp;dev over in germany prepared some nice WPF 3D tutorials which I thought some...]]></description>
      <content:encoded><![CDATA[<P>An independent&nbsp;dev over in germany prepared some nice WPF 3D tutorials which I thought some folks might find interesting:</P>
<P><A class="" href="http://www.codegod.de/WebAppCodeGod/viewport3d-in-wpf-xbap-application-AID438.aspx" mce_href="http://www.codegod.de/WebAppCodeGod/viewport3d-in-wpf-xbap-application-AID438.aspx">Viewport3D in XBAP</A></P>
<P><A class="" href="http://www.codegod.de/WebAppCodeGod/render-3ds-3d-models-with-wpf-and-xaml-AID433.aspx" mce_href="http://www.codegod.de/WebAppCodeGod/render-3ds-3d-models-with-wpf-and-xaml-AID433.aspx">Rendering 3D Studio Models With WPF</A></P>
<P><A class="" href="http://www.codegod.de/WebAppCodeGod/wpf-3d-animations-and-textures-AID439.aspx" mce_href="http://www.codegod.de/WebAppCodeGod/wpf-3d-animations-and-textures-AID439.aspx">Storyboard/Input based animation</A></P>
<P>All his WPF articles are posted at this <A class="" href="http://www.codegod.de/WebAppCodeGod/TheArticles.aspx" mce_href="http://www.codegod.de/WebAppCodeGod/TheArticles.aspx">location</A>.</P>
<P mce_keep="true">&nbsp;</P>
<P mce_keep="true">In addition theWPFBlog has shared a <A class="" href="http://thewpfblog.com/?p=31" mce_href="http://thewpfblog.com/?p=31">3D carousel sample</A>.</P>]]></content:encoded>
    </item>
    <item>
      <title>UIElement3D extensibility - 3D Video Carousel</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/uielement3d-extensibility-3d-video-carousel</link>
      <pubDate>Tue, 21 Aug 2007 22:45:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2007/08/21/uielement3d-extensibility-3d-video-carousel/</guid>
      <description><![CDATA[Recently I've been working on a screencast, which goes over some advanced aspects of working with...]]></description>
      <content:encoded><![CDATA[<P>Recently I've been working on a screencast, which goes over some advanced aspects of working with Element3D. In the meantime, this sample demonstrates WPF's Orcas Beta 2 UIElement 3D technology, covering the essentials for how you can make your own reusable UIElement3D controls for 3D. I have two in here: </P>
<OL>
<LI>A&nbsp;"KeepCaseUIElement3D", a&nbsp;representation of a real world DVD case,&nbsp;with the added twist of&nbsp;playing video on the inside. It's&nbsp;API consumes Uri's for cover images and a media source, rather than traditional models, meshes, and materials in 3D&nbsp;.</LI>
<LI>A "MovieCarousel" - a simple 3D carousel layout control which re-orients itself to position the object which was last clicked towards the user.</LI></OL>
<P>You will need to operate with the WPF V3.5(Orcas) Beta 2 Bits. You can get the Visual Studio Orcas Beta 2&nbsp;installation with WPF from <A class="" href="http://msdn2.microsoft.com/en-us/vstudio/aa700831.aspx" mce_href="http://msdn2.microsoft.com/en-us/vstudio/aa700831.aspx">here</A>.</P>
<P><IMG title="A set of streaming WPF tutorial Videos " style="WIDTH: 600px; HEIGHT: 500px" height=500 alt="A set of streaming WPF tutorial Videos " src="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/50/29/18/VideoNavigator3D.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4502918/original.aspx" width=600 mce_src="http://blogs.msdn.com/photos/pantal/images/4502918/original.aspx"></P>
<P>Concepts you&nbsp;can see in practice with this sample include:</P>
<UL>
<LI>Creating interactive 3D controls as interactive containers on non-interactive 3D models (Hint - Leverage existing 3D Xaml with little effort)</LI>
<LI>Creating a Custom Visual3D container type</LI>
<LI>Use of StaticResources from Application.Resources to separate mesh details from overall structure</LI>
<LI>Databinding a mesh texture to consume a local DP exposed as a URI, via a data binding type converter</LI>
<LI>3D Layout - Cylinder Layout Helper class</LI>
<LI>Playing Video as a material on 3D</LI></UL>
<P>If you have any questions on the details of this sample, feel free to send me a message, or leave a relevant comment- odds are fair other folks have similar questions, which could make for interesting future blog postings! </P>
<P>&nbsp;Thanks!</P>
<p><a href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/50/30/93/VideoNavigator3D.zip" original-url="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-components-postattachments/00-04-50-30-93/VideoNavigator3D.zip">VideoNavigator3D.zip</a></p>]]></content:encoded>
    </item>
    <item>
      <title>Details on the 3D Earth Rendering Sample</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/details-on-the-3d-earth-rendering-sample</link>
      <pubDate>Thu, 02 Aug 2007 21:31:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2007/08/02/details-on-the-3d-earth-rendering-sample/</guid>
      <description><![CDATA[Yesterday I posted a some screenshots of a 3D earth sample involving a mix of materials to achieve...]]></description>
      <content:encoded><![CDATA[<P>Yesterday I posted a some <A class="" href="http://blogs.msdn.com/pantal/archive/2007/08/02/combined-materials-for-interesting-3d-planet-renderings-in-wpf.aspx" mce_href="http://blogs.msdn.com/pantal/archive/2007/08/02/combined-materials-for-interesting-3d-planet-renderings-in-wpf.aspx">screenshots</A> of a 3D earth sample involving a mix of materials to achieve interesting visual effects. </P>
<P>Attached is the sample application(Requires&nbsp;V3.5 to run), and the essential core source code, which can be placed in a new WPF project, in conjunction with a set of suitable textures. It is built to run on WPF V3.5 as it incorporates the new ContainerUIElement3D type, to allow for interactivity over the 3D content such as ModelVisual3D objects. This provides a good opportunity to get a practical understanding of WPF's Material types(described in detail on the post linked <A class="" href="http://blogs.msdn.com/wpf3d/archive/2007/03/08/material-behavior.aspx" mce_href="http://blogs.msdn.com/wpf3d/archive/2007/03/08/material-behavior.aspx">here</A>).</P>
<P>This&nbsp;scene was built from a set of 5 images:</P>
<UL>
<LI>Cloud map image with alpha channel or&nbsp;a Cloud Opacity map applied onto the OpacityMask</LI>
<LI>Earth daytime map </LI>
<LI>Earth nighttime map </LI>
<LI>Earth Specular map</LI></UL>
<P>The Geometry as you may expect was composed of a pair of spheres centered on the same point. The inner sphere model is used for the earth's surface, and has:</P>
<UL>
<LI>A daytime map applied on a diffuse material. This image&nbsp;is set&nbsp;to full opacity, so no blending of objects behind it will occur, and it will be softly illuminated by external lighting.</LI>
<LI>The nighttime map is applied on an emissive material. This material has an additive effect where it is rendered, with lighting having no impact(emissive materials render at full intensity). To cut the lighting out of the daytime surface, a moving OpacityMask can be applied.</LI>
<LI>A map of the earth's watery, reflective surfaces applied using a specular material. Specular materials, like emissive materials have an additive rendering effect, providing bright highlights on the ocean surfaces, while having no contribution over land.</LI></UL>
<P>The Cloud Model uses the same geometry as the earth, with a minor scale transform applied to make&nbsp;the clouds slightly&nbsp;extend beyond the radius of the earth. The clouds are rendered as a Diffuse Material, with the clouds applied.&nbsp;When used with the opacity mask, this produces&nbsp;a mixed&nbsp;effect of fully obscured cloud regions and fully transparent areas.&nbsp;This effect could be carried further with a series of low opacity, blueish diffuse materials to represent the Earth's atmosphere. </P>
<P>Finally, I placed these two models within a ContainerUIElement3D, applied an animated Rotation Transform to represent the Earth's daily spin. You may have heard - with UIElement behavior on 3D, we can now easily develop 3D UI behaviors, without worrying about hit testing and eventing plumbing. Here, I connected mouse event handlers&nbsp;from XAML and prepared corresponding 3D behavior in response to the events.</P>
<p><a href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/19/72/28/3D%20Earth%20Demo%20w-Source.zip" original-url="http://blogs.msdn.com/cfs-file.ashx/__key/communityserver-components-postattachments/00-04-19-72-28/3D-Earth-Demo-w_2D00_Source.zip">3D Earth Demo w-Source.zip</a></p>]]></content:encoded>
    </item>
    <item>
      <title>Combined materials for Interesting 3D Planet renderings in WPF</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/combined-materials-for-interesting-3d-planet-renderings-in-wpf</link>
      <pubDate>Thu, 02 Aug 2007 00:46:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2007/08/02/combined-materials-for-interesting-3d-planet-renderings-in-wpf/</guid>
      <description><![CDATA[I have been doing experiments with the&nbsp;materials we provide with WPF to render an interesting...]]></description>
      <content:encoded><![CDATA[<P>I have been doing experiments with the&nbsp;materials we provide with WPF to render an interesting facsimile of the surface of the earth. Using a collection from <A href="http://planetpixelemporium.com/earth.html">http://planetpixelemporium.com/earth.html</A>, I was able to achieve some nice visual effects:</P>
<P><A class="" href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/04/africa.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182404/original.aspx" mce_href="http://blogs.msdn.com/photos/pantal/images/4182404/original.aspx"><IMG style="WIDTH: 320px; HEIGHT: 230px" height=230 src="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/04/africa.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182404/original.aspx" width=320 mce_src="http://blogs.msdn.com/photos/pantal/images/4182404/original.aspx"></A></P>
<P><A class="" href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/06/Near%20Polar.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182406/original.aspx" mce_href="http://blogs.msdn.com/photos/pantal/images/4182406/original.aspx"><IMG style="WIDTH: 320px; HEIGHT: 230px" height=230 src="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/06/Near%20Polar.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182406/original.aspx" width=320 mce_src="http://blogs.msdn.com/photos/pantal/images/4182406/original.aspx"></A></P>
<P><A class="" href="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/09/Night-view.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182409/original.aspx" mce_href="http://blogs.msdn.com/photos/pantal/images/4182409/original.aspx"><IMG style="WIDTH: 320px; HEIGHT: 230px" height=230 src="https://msdnshared.blob.core.windows.net/media/MSDNBlogsFS/prod.evol.blogs.msdn.com/CommunityServer.Components.PostAttachments/00/04/18/24/09/Night-view.jpg" original-url="http://blogs.msdn.com/photos/pantal/images/4182409/original.aspx" width=320 mce_src="http://blogs.msdn.com/photos/pantal/images/4182409/original.aspx"></A></P>
<P>Demo and source is available at this <A class="" href="http://blogs.msdn.com/pantal/archive/2007/08/03/details-on-the-3d-earth-rendering-sample.aspx" mce_href="http://blogs.msdn.com/pantal/archive/2007/08/03/details-on-the-3d-earth-rendering-sample.aspx">post</A>.</P>]]></content:encoded>
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      <title>WPF V3.5 Beta 2 - Goodies in 3D-land!</title>
      <link>https://docs.microsoft.com/archive/blogs/pantal/wpf-v3-5-beta-2-goodies-in-3d-land</link>
      <pubDate>Mon, 30 Jul 2007 21:26:00 GMT</pubDate>
      <dc:creator><![CDATA[pantal]]></dc:creator>
      <guid
        isPermaLink="false">https://blogs.msdn.microsoft.com/pantal/2007/07/30/wpf-v3-5-beta-2-goodies-in-3d-land/</guid>
      <description><![CDATA[Kurt recently put out an overview on&nbsp;the V3.5 interactive 3D feature...]]></description>
      <content:encoded><![CDATA[<P>Kurt recently put out an overview on&nbsp;the V3.5 <A class="" href="http://blogs.msdn.com/wpf3d/archive/2007/07/30/what-s-new-in-wpf-3-5.aspx" mce_href="http://blogs.msdn.com/wpf3d/archive/2007/07/30/what-s-new-in-wpf-3-5.aspx">interactive 3D feature additions</A>&nbsp;(UIElement3D types and Viewport2DVisual3D) which are available in the new <A class="" href="http://www.microsoft.com/downloads/details.aspx?FamilyId=D2F74873-C796-4E60-91C8-F0EF809B09EE&amp;displaylang=en" mce_href="http://www.microsoft.com/downloads/details.aspx?FamilyId=D2F74873-C796-4E60-91C8-F0EF809B09EE&amp;displaylang=en">WPF V3.5 Beta 2</A>. Give it a look!</P>]]></content:encoded>
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