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    <title>A course on JavaScript, HTML5 and Windows 8 App building</title>
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    <description>Sanjeev Dwivedi @MSFT</description>
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      <title>Using the Convert-WindowsImage.ps1 script to generate VHDs</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/using-the-convert-windowsimage-ps1-script-to-generate-vhds</link>
      <pubDate>Fri, 11 Sep 2015 12:35:10 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[The powershell script to convert Windows ISOs to VHDs works pretty well. However, its usage is...]]></description>
      <content:encoded><![CDATA[The powershell script to convert Windows ISOs to VHDs works pretty well. However, its usage is pretty confusing and although it is documented on the page, it is buried half way through and I always struggle with it before I...]]></content:encoded>
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      <title>Understanding the GPIO pin out mapping for CC2540DK (SmartRF05EB + CC2540EM module)</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/understanding-the-gpio-pin-out-mapping-for-cc2540dk-smartrf05eb-cc2540em-module</link>
      <pubDate>Fri, 26 Jun 2015 12:57:41 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[Developing a prototype with the CC2540DK (SmartRF05EB + CC2540EM) I hit the issue where the pin...]]></description>
      <content:encoded><![CDATA[Developing a prototype with the CC2540DK (SmartRF05EB + CC2540EM) I hit the issue where the pin mapping from the CC2540 chip to the final breakout pin headers is extremely convoluted. Here is source of this issue: CC2540 is mounted on...]]></content:encoded>
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      <title>Weird black lines between sprites in Cocos2d-x</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/weird-black-lines-between-sprites-in-cocos2d-x</link>
      <pubDate>Tue, 19 May 2015 13:16:09 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[Today, while building a sample game, I noticed that there were weird black lines between my sprites....]]></description>
      <content:encoded><![CDATA[Today, while building a sample game, I noticed that there were weird black lines between my sprites. Since the sprites are exact size and I am drawing them at integer coordinates exactly, that did not make any sense. After messing...]]></content:encoded>
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      <title>Arduino integer overflow headscratcher</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/arduino-integer-overflow-headscratcher</link>
      <pubDate>Mon, 18 May 2015 00:43:15 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[I was testing out a piece of Arduino code that someone sent my way. They complained that a...]]></description>
      <content:encoded><![CDATA[I was testing out a piece of Arduino code that someone sent my way. They complained that a globalVariable value increment was not having any effect whatsoever. To better understand see the following sketch. Essentially, if all goes well, once...]]></content:encoded>
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      <title>Tired of entering passwords in git-bash? Read on</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/tired-of-entering-passwords-in-git-bash-read-on</link>
      <pubDate>Thu, 14 May 2015 17:29:55 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[I have used git-bash for a long while and finally gotten sick of typing passwords all the time.. on...]]></description>
      <content:encoded><![CDATA[I have used git-bash for a long while and finally gotten sick of typing passwords all the time.. on Linux/Mac, It Just Works with the ssh-agent. Finally got bugged enough to do the research and found a solution.. See this...]]></content:encoded>
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    <item>
      <title>Cleaning up Visual Studio C++ projects</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/cleaning-up-visual-studio-c-projects</link>
      <pubDate>Sun, 26 Apr 2015 09:11:27 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[After manually cleaning up Visual Studio C++ solutions for a long time, finally I had enough when I...]]></description>
      <content:encoded><![CDATA[After manually cleaning up Visual Studio C++ solutions for a long time, finally I had enough when I was trying to clean a Cocos2d-x project with its nested hierarchy of projects.. each with its own bin/debug/arm folders. So I started...]]></content:encoded>
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      <title>Running an async operation from a synchronous function</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/running-an-async-operation-from-a-synchronous-function</link>
      <pubDate>Wed, 22 Oct 2014 15:58:06 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[One of those things that you almost never need, but if you need it, you need it. I hit a scenario...]]></description>
      <content:encoded><![CDATA[One of those things that you almost never need, but if you need it, you need it. I hit a scenario where in Windows Phone 8 app, I had to have a Protocol launch handler. If you are not familiar,...]]></content:encoded>
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      <title>Windows Phone 8.0 Direct3d apps don’t have access to Launch Parameters</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/windows-phone-8-0-direct3d-apps-dont-have-access-to-launch-parameters</link>
      <pubDate>Thu, 07 Aug 2014 16:04:16 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[Recently, someone asked me that if a pure C++/Direct3d application on Windows Phone 8.0 was invoked...]]></description>
      <content:encoded><![CDATA[Recently, someone asked me that if a pure C++/Direct3d application on Windows Phone 8.0 was invoked via LaunchUriAsync, how would one go about getting the Launch Parameters? The MSDN documentation seems to say that  you can use the &#8220;ProtocolActivatedEventArgs&#8221; parameter...]]></content:encoded>
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      <title>How to add a refresh method to a backbone router</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/how-to-add-a-refresh-method-to-a-backbone-router</link>
      <pubDate>Thu, 24 Jul 2014 09:51:28 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[While creating a simple web app, where I created an ajax powered form using backbone.js, I needed...]]></description>
      <content:encoded><![CDATA[While creating a simple web app, where I created an ajax powered form using backbone.js, I needed the ability to clear the form if the user hit the reset button. So, I thought how about if I just refresh the current...]]></content:encoded>
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    <item>
      <title>Fall Fury Game as a Universal Windows and Windows Phone app</title>
      <link>https://docs.microsoft.com/archive/blogs/sanjeev_dwivedi1/fall-fury-game-as-a-universal-windows-and-windows-phone-app</link>
      <pubDate>Thu, 10 Jul 2014 14:24:39 GMT</pubDate>
      <dc:creator><![CDATA[Sanjeev Dwivedi]]></dc:creator>
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      <description><![CDATA[During Build 2014, I ported over the Fall Fury game, that was originally written for Windows Store...]]></description>
      <content:encoded><![CDATA[During Build 2014, I ported over the Fall Fury game, that was originally written for Windows Store using DirectX. Porting it over to a  Universal app was quite an experience. The game would compile and work on Windows just fine...]]></content:encoded>
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