Live stream quick start
Live streaming empower Contoso to engage thousands of online attendees by adding interactive live audio and video streaming functionality into their web and mobile applications that their audiences love, no matter where they are.
Interactive Live Streaming is the ability to broadcast media content to thousands of online attendees while enable some attendees to share their live audio and video, interact via chat, and engage with metadata content such as reactions, polls, quizzes, ads, etc.
Prerequisites
Important
Functionality described on this section is currently in private preview. Private preview includes access to SDKs and documentation for testing purposes that are not yet available publicly. Apply to become an early adopter by filling out the form for preview access to Azure Communication Services.
- Rooms meeting is needed for role-based streaming.
- The quick start examples here are available with the preview version 1.11.0-alpha.20230124.1 of the calling Web SDK. Make sure to use that or higher version when trying this quick start.
Live streaming with Rooms
Room participants can be assigned one of the following roles: Presenter, Attendee and Consumer. By default, a user is assigned an Consumer role, if no other role is assigned.
Participants with Consumer
role receive only the live stream. They're not able to speak or share video or screen. Developers shouldn't show the unmute, share video, and screen option to end users/consumers. Live stream supports both open and closed Rooms. In Open Rooms, the default role is Consumer
.
On the other hand, Participants with other roles receive both real-time and live stream. Developers can choose either stream to play.
Check participant roles and permissions to know more about the roles capabilities.
Place a Rooms call (start live streaming)
Live streaming start when the Rooms call starts.
const context = { roomId: '<RoomId>' }
const call = callAgent.join(context);
Receive live stream
Contoso can use the Features.LiveStream
to get the live stream and play it.
call.feature(Features.LiveStream).on('liveStreamsUpdated', e => {
// Subscribe to new live video streams that were added.
e.added.forEach(liveVideoStream => {
subscribeToLiveVideoStream(liveVideoStream)
});
// Unsubscribe from live video streams that were removed.
e.removed.forEach(liveVideoStream => {
console.log('Live video stream was removed.');
}
);
const subscribeToLiveVideoStream = async (liveVideoStream) => {
// Create a video stream renderer for the live video stream.
let videoStreamRenderer = new VideoStreamRenderer(liveVideoStream);
let view;
const renderVideo = async () => {
try {
// Create a renderer view for the live video stream.
view = await videoStreamRenderer.createView();
// Attach the renderer view to the UI.
liveVideoContainer.hidden = false;
liveVideoContainer.appendChild(view.target);
} catch (e) {
console.warn(`Failed to createView, reason=${e.message}, code=${e.code}`);
}
}
// Live video stream is available during initialization.
await renderVideo();
};
Count participants in both real-time and streaming media lane
Web SDK already exposes Call.totalParticipantCount
(available in beta release) which includes all participants count (Presenter, Attendee, Consumer, Participants in the lobby etc.). We've added a new API Call.feature(Features.LiveStream).participantCount
under the LiveStream
feature to have the count of streaming participants. Call.feature(Features.LiveStream).participantCount
represents the number of participants receiving the streaming media only.
call.feature(Features.LiveStream).on('participantCountChanged', e => {
// Get current streaming participant count.
Call.feature(Features.LiveStream).participantCount;
);
call.feature(Features.LiveStream).participantCount
represents the total count of participants in streaming media lane. Contoso can find out the count of participants in real-time media lane by subtracting from the total participants. So, number of real-time media participants = call.totalParticipantCount
- call.feature(Features.LiveStream).participantCount
.
Next steps
For more information, see the following articles:
- Check out our calling hero sample
- Get started with the UI Library
- Learn about Calling SDK capabilities
- Learn more about how calling works
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