/Ox (Enable Most Speed Optimizations)
/Ox compiler option enables a combination of optimizations that favor speed. In some versions of the Visual Studio IDE and the compiler help message, it's called full optimization, but the
/Ox compiler option enables only a subset of the speed optimization options enabled by
/Ox compiler option enables the
/O compiler options that favor speed. The
/Ox compiler option doesn't include the additional
/GF (Eliminate Duplicate Strings) and
/Gy (Enable Function-Level Linking) options enabled by
/O2 (Minimize Size, Maximize Speed). The additional options applied by
/O2 can cause pointers to strings or to functions to share a target address, which can affect debugging and strict language conformance. The
/Ox option is an easy way to enable most optimizations without including
/Gy. For more information, see the descriptions of the
/Ox compiler option is the same as using the following options in combination:
/Ob(Inline Function Expansion), where the option parameter is 2 (
/Ox is mutually exclusive from:
You can cancel the bias toward speed of the
/Ox compiler option if you specify
/Oxs, which combines the
/Ox compiler option with
/Os (Favor Small Code). The combined options favor smaller code size. The
/Oxs option is exactly the same as specifying
/Os when the options appear in that order.
To apply all available file-level optimizations for release builds, we recommend you specify
/O2 (Maximize Speed) instead of
/O1 (Minimize Size) instead of
/Oxs. For even more optimization in release builds, also consider the
/GL (Whole Program Optimization) compiler option and
/LTCG (Link-time Code Generation) linker option.
To set this compiler option in the Visual Studio development environment
Open the project's Property Pages dialog box. For details, see Set C++ compiler and build properties in Visual Studio.
Select the Configuration Properties > C/C++ > Optimization property page.
Modify the Optimization property.
To set this compiler option programmatically
- See Optimization.
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