AnimationExtensions Class
Definition
Important
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In this article
public static class AnimationExtensions
type AnimationExtensions = class
Inheritance
Methods
AbortAnimation(IAnimatable, String)
Stops the animation.
Animate(IAnimatable, String, Action<Double>, Double, Double, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)
Sets the specified parameters and starts the animation.
Animate(IAnimatable, String, Action<Double>, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)
Sets the specified parameters and starts the animation.
Animate(IAnimatable, String, Animation, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)
Sets the specified parameters and starts the animation.
Animate<T>(IAnimatable, String, Func<Double,T>, Action<T>, UInt32, UInt32, Easing, Action<T,Boolean>, Func<Boolean>)
Sets the specified parameters and starts the animation.
AnimateKinetic(IAnimatable, String, Func<Double,Double,Boolean>, Double, Double, Action)
Sets the specified parameters and starts the kinetic animation.
AnimationIsRunning(IAnimatable, String)
Returns a Boolean value that indicates whether or not the animation that is specified by handle
is running.
Batch(IAnimatable)
Interpolate(Double, Double, Double, Boolean)
Returns a function that performs a linear interpolation between start
and end
.
Applies to