HitBehaviorDestroyOnSelect Class
Important
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Destroys the game object when selected and optionally plays a sound or animation when destroyed.
C++
public ref class HitBehaviorDestroyOnSelect : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HitBehaviorDestroyOnSelect")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))]
public class HitBehaviorDestroyOnSelect : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/HitBehaviorDestroyOnSelect")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Input.EyeTrackingTarget))>]
type HitBehaviorDestroyOnSelect = class
inherit MonoBehaviour
Public Class HitBehaviorDestroyOnSelect
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourHitBehaviorDestroyOnSelect
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |