TetheredPlacement Class

Definition

Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.

C++
public ref class TetheredPlacement : UnityEngine::MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
TetheredPlacement
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

Fields

Properties

DistanceThreshold

The distance from the GameObject's spawn position at which will trigger a respawn.

Methods

LockSpawnPoint()

Updates the local respawn pose to the objects current pose.

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0