TetheredPlacement Class
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Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.
C++
public ref class TetheredPlacement : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")]
public class TetheredPlacement : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")>]
type TetheredPlacement = class
inherit MonoBehaviour
Public Class TetheredPlacement
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourTetheredPlacement
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Distance |
The distance from the GameObject's spawn position at which will trigger a respawn. |
Lock |
Updates the local respawn pose to the objects current pose. |
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |