Microsoft.MixedReality.Toolkit.Experimental.StateVisualizer Namespace
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Animation |
Definition class for an animation target, utilized in the State Visualizer component. |
Color |
The Color animatable property adds/sets keyframes for the "material._Color" property in an animation clip. |
Position |
The PositionOffset animatable property adds/sets keyframes for the "localPosition" property in an animation clip. |
Scale |
The ScaleOffset animatable property adds/sets keyframes for the "localScale" property in an animation clip. |
Shader |
The ShaderColor animatable property adds/sets keyframes for a defined shader property of type Color in an animation clip. |
Shader |
The ShaderFloat animatable property adds/sets keyframes for a defined shader property of type Float in an animation clip. |
Shader |
Base class for animatable shader properties. |
Shader |
The ShaderVector animatable property adds/sets keyframes for a defined shader property of type Vector4 in an animation clip. |
State |
The base class for state animatable properties. Based on the values defined in the animatable property, keyframes for a target game object are set in the animation clip linked to the animatable properties. |
State |
Container class for an Interactive State in the StateVisualizer component. Each state container maps to an Interactive State in an attached Interactive Element component. |
State |
The State Visualizer component adds animations to an object based on the states defined in a linked Interactive Element component. This component creates animation assets, places them in the MixedRealityToolkit.Generated folder and enables simplified animation keyframe setting through adding animatable properties to a target game object. To enable animation transitions between states, an Animator Controller asset is created and a default state machine is generated with associated parameters and transitions. This state machine can be viewed in Unity's Animator window. |
IState |
Interface for animatable properties, utilized in the State Visualizer component. |
Animatable |
The animatable properties of a game object. Utilized in the StateVisualizer component. |