BaseInputHandler.IsFocusRequired Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Is Focus required to receive input events on this GameObject?
C++
public: virtual property bool IsFocusRequired { public:
bool get(); protected:
void set(bool value); };
public virtual bool IsFocusRequired { get; protected set; }
member this.IsFocusRequired : bool with get, set
Public Overridable Property IsFocusRequired As Boolean
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |