BaseNearInteractionTouchable.DistanceToTouchable(Vector3, Vector3) Method
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C++
public:
abstract float DistanceToTouchable(UnityEngine::Vector3 samplePoint, [Runtime::InteropServices::Out] UnityEngine::Vector3 % normal);
public abstract float DistanceToTouchable (UnityEngine.Vector3 samplePoint, out UnityEngine.Vector3 normal);
abstract member DistanceToTouchable : UnityEngine.Vector3 * Vector3 -> single
Public MustOverride Function DistanceToTouchable (samplePoint As Vector3, ByRef normal As Vector3) As Single
- samplePoint
- UnityEngine.Vector3
- normal
- UnityEngine.Vector3
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |