HandMeshInfo.rotation Field
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Rotation to apply to mesh to go from local coordinates to world coordinates
C++
public: UnityEngine::Quaternion rotation;
public UnityEngine.Quaternion rotation;
val mutable rotation : UnityEngine.Quaternion
Public rotation As Quaternion
UnityEngine.Quaternion
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |