ICursorModifier.UseGazeBasedNormal Property

Definition

If true, the normal from the pointing vector will be used to orient the IMixedRealityCursor instead of the targeted GameObject's normal at point of contact.

public:
 property bool UseGazeBasedNormal { bool get(); void set(bool value); };
public bool UseGazeBasedNormal { get; set; }
member this.UseGazeBasedNormal : bool with get, set
Public Property UseGazeBasedNormal As Boolean

Property Value

Applies to