IMixedRealityGazeProviderHeadOverride.UseHeadGazeOverride Property

Definition

If true, platform-specific head gaze override is used, when available. Otherwise, the center of the camera frame is used by default.

C++
public:
 property bool UseHeadGazeOverride { bool get(); void set(bool value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0