IMixedRealityRaycastProvider.Raycast Method
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Performs a raycast using the specified RayStep.
C++
public:
bool Raycast(Microsoft::MixedReality::Toolkit::Physics::RayStep step, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::Input::MixedRealityRaycastHit % hitInfo);
public bool Raycast (Microsoft.MixedReality.Toolkit.Physics.RayStep step, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out Microsoft.MixedReality.Toolkit.Input.MixedRealityRaycastHit hitInfo);
abstract member Raycast : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.LayerMask[] * bool * MixedRealityRaycastHit -> bool
Public Function Raycast (step As RayStep, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef hitInfo As MixedRealityRaycastHit) As Boolean
- step
- RayStep
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- hitInfo
- MixedRealityRaycastHit
Whether or not the raycast hit something.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |