CVRRenderModels.GetRenderModelName(UInt32, StringBuilder, UInt32) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
C++
public:
System::UInt32 GetRenderModelName(System::UInt32 unRenderModelIndex, System::Text::StringBuilder ^ pchRenderModelName, System::UInt32 unRenderModelNameLen);
public uint GetRenderModelName (uint unRenderModelIndex, System.Text.StringBuilder pchRenderModelName, uint unRenderModelNameLen);
member this.GetRenderModelName : uint32 * System.Text.StringBuilder * uint32 -> uint32
Public Function GetRenderModelName (unRenderModelIndex As UInteger, pchRenderModelName As StringBuilder, unRenderModelNameLen As UInteger) As UInteger
- unRenderModelIndex
- UInt32
- pchRenderModelName
- StringBuilder
- unRenderModelNameLen
- UInt32
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0 |