BaseSpatialObserver.DefaultPhysicsLayer Property

Definition

Get or sets the default Unity Physics Layer on which to set the spatial object.

public:
 property int DefaultPhysicsLayer { int get(); };
public:  property int DefaultPhysicsLayer {  public:
int get(); protected:
 void set(int value); };
public int DefaultPhysicsLayer { get; }
public int DefaultPhysicsLayer { get; protected set; }
member this.DefaultPhysicsLayer : int
member this.DefaultPhysicsLayer : int with get, set
Public ReadOnly Property DefaultPhysicsLayer As Integer
Public Property DefaultPhysicsLayer As Integer

Property Value

Int32

Implements

Applies to