TestMotionController.SetState Method
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Changes the state of the simulated motion controller.
C#
public System.Collections.IEnumerator SetState (Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState buttonStateNew, bool waitForFixedUpdate = true);
member this.SetState : Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState * bool -> System.Collections.IEnumerator
Public Iterator Function SetState (buttonStateNew As SimulatedMotionControllerButtonState, Optional waitForFixedUpdate As Boolean = true) As IEnumerator
- buttonStateNew
- SimulatedMotionControllerButtonState
- waitForFixedUpdate
- Boolean
If true, waits for a fixed update after moving to the new state.
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |