Billboard.TargetTransform Property

Definition

The target we will orient to. If no target is specified, the main camera will be used.

public:
 property UnityEngine::Transform ^ TargetTransform { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform TargetTransform { get; set; }
member this.TargetTransform : UnityEngine.Transform with get, set
Public Property TargetTransform As Transform

Property Value

UnityEngine.Transform

Applies to