PerAxisHandles.UpdateColliderBounds(Transform, Vector3) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
C++
protected:
override void UpdateColliderBounds(UnityEngine::Transform ^ handle, UnityEngine::Vector3 visualSize);
protected override void UpdateColliderBounds (UnityEngine.Transform handle, UnityEngine.Vector3 visualSize);
override this.UpdateColliderBounds : UnityEngine.Transform * UnityEngine.Vector3 -> unit
Protected Overrides Sub UpdateColliderBounds (handle As Transform, visualSize As Vector3)
- handle
- UnityEngine.Transform
- visualSize
- UnityEngine.Vector3
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |