Interactable.StateManager Property
Important
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The state logic class for storing and comparing states which determines the current value.
C++
public: property Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ StateManager { public:
Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ get(); protected:
void set(Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ value); };
public Microsoft.MixedReality.Toolkit.UI.InteractableStates StateManager { get; protected set; }
member this.StateManager : Microsoft.MixedReality.Toolkit.UI.InteractableStates with get, set
Public Property StateManager As InteractableStates
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |