Interactable.States Property

Definition

ScriptableObject to reference for basic state logic to follow when interacting and transitioning between states. Should generally be "DefaultInteractableStates" object

C++
public:
 property Microsoft::MixedReality::Toolkit::UI::States ^ States { Microsoft::MixedReality::Toolkit::UI::States ^ get(); void set(Microsoft::MixedReality::Toolkit::UI::States ^ value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0