PulseShaderSpatialMeshHandler.OriginFollowCamera Property

Definition

Set the origin of the pulse animation to the main camera location.

C++
public:
 property bool OriginFollowCamera { bool get(); void set(bool value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0