PulseShaderSpatialMeshHandler.OriginFollowCamera Property
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Set the origin of the pulse animation to the main camera location.
C++
public:
property bool OriginFollowCamera { bool get(); void set(bool value); };
public bool OriginFollowCamera { get; set; }
member this.OriginFollowCamera : bool with get, set
Public Property OriginFollowCamera As Boolean
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |